Parlour Games

Stories rarely start neatly, all at the same time. They have ragged edges that interlock, overlap, and clash with each other, and sometimes they affect each other in ways that no one predict or explain; a butterfly flaps its wings in Brazil and the hurricane fails to come: instead there is a revolution.

This story starts there.

The world, populated by everything from humans to Artificial Humans, has been (according to the papers, at least) "on the verge of war" for twenty years. Speciesism runs rampant and everything that can go terribly wrong does; and while it always comes back to Brazil, it all seems to be going down in London, which is a seething pot of conflicts and crossed wires, as new lies are told and old ones resurface; as old murders are recalled and new ones committed; as history is rewritten; and as a very ugly but potentially extremely powerful statue is passed from wrong hand to wrong hand.
There are a thousand different stories hidden in London; in this version of the city only a few of them can be told, but somewhere among the daemonkin, the gangsters, the students, the thieves, and the charity workers there are secrets bursting to be uncovered. A war is beginning, a statue is lost, and at least one person has run out of drugs.

Lives are falling part.

However, in the terror, humour, and strange threads of chaos, there is something which everyone from all cities, of all species, can identify with, and definitely enjoy.
Most of all, though, it starts - or some of it starts - in London.
Pass the Parcel, Delilah Des Anges's first published novel and the first book in the Parlour Games series, is published by House of D Publications.
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Pass the Parcel

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